> /Tabs /S Power of Cards: A young summoner after learning from an elder summoner receives their first deck of focus ability cards. you can't have two summoner decks). Don't forget, all created, summoned, taken over creatures or constructs you obtain through this deck last for 8 hours, after of which they crumble away to dust, you communicate with them mentally or verbally and they take actions on your turn, the maximum number of creatures or constructs you can have is 8 at starting level and increases every level by your intelligence modifier, ask your DM for stats on creatures or constructs through this deck, including alignments. << /Pages 16 0 R Cards. 476 0 obj Why do you use cards instead of normal spellcasting? All of the text on these cars can be edited to say whatever you want.… /MarkInfo << /Marked true >> >> Burt requested that I also make Class Ability cards. When the mechanics have been changed so that this template is no longer applicable please remove this template. /H [ 1185 246 ] Furthermore, it only costs a bonus action to swap decks. Prerequisites. 1: Races of Nature Unleashed (PF1) Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG) If you do not understand balance please leave comments on this page's, If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. beginning at first level, you may pick two cantrips between awakened shrub (ask dm for stats), Summon cat (ask dm for stats), Hawk (ask dm for stats) giant fire beetle (ask dm for stats) you cannot cast any others besides the two you picked, for the two you picked you may spend 1 mana to cast one cantrip as a bonus action, you gain an additional cantrip at levels 3, and 5, starting at 2nd level, you may pick three 1st level spells between Unseen servant, Giant (you summon 1 giant crab, ask dm for stats), Camel (you summon 1 camel, ask dm for stats), guard (you summon 2 guards, ask dm for stats), and poisonous snake (you summon 3 poisonous snakes, ask dm for stats) for the three that you picked, you may spend 2 mana to cast one spell as an action, you gain an additional first level spell at levels 4, and 6, starting at 3rd level, you may pick up to three 2nd level spells between find steed, blink dog (you summon 2 blink dogs, ask dm for stats), Giant poisonous snake (you summon 2, ask dm for stats), swarm of rats (ask dm for stats), and grimlock (you summon 1, ask dm for stats) for the three that you picked you may spend 3 mana to cast one as an action, you gain additional 2nd level spells at levels 5 and 7, starting at 4th level, you may pick up to three 3rd level spells between conjure animals, phantom steed, Giant wasps (you summon two, ask dm for stats), Swarm of instects (summon 2, ask dm for stats) and thugs (you summon 3, ask dm for stats) for the three that you picked you may spend 4 mana to cast one as an action you gain additional 3rd level spells at levels 6 and 8, Starting at 5th level, you may pick up to three 4th level spells between conjure minor elementals, conjure woodland beings, giant insect, mordekainen's faithful hound, and death dog (you summon 2 death dogs, ask dm for stats) for the three that you picked you may spend 5 mana to cast one as an action, you gain additional 4th level spells at levels 7 and 9, Starting at 6th level, you may pick up three 5th level spells between Conjure elemental, bearded devil (summon 3, ask dm for stats) Summon wrymling (summon 2, Your choice in color, ask dm for stats), killer whale (summon 5, ask dm for stats), and doppelganger (summon 2, ask dm for stats) for the three that you picked you may spend 6 mana to cast one as an action, you gain additional 5th level spells at levels 8 and 10, starting at 7th level, you may pick up to three 6th level spells between create undead, conjure fey, unicorn (summon 1, ask dm for stats), troll (summon 2 trolls, ask dm for stats), and vampire spawn (summon 3, ask dm for stats) you may spend 7 mana to cast one as an action, you gain additional 6th level spells at levels 9 and 11, Starting at 8th level, you may pick up to three 7th level spells between conjure celestial, mammoth (summon 2, ask dm for stats), t-rex (summon 2, ask dm for stats), summon medusa (summon 1, ask dm for stats), and Oni (summon 2, ask dm for stats) you may spend 8 mana to cast one as an action, you gain additional 7th level spells at levels 10 and 12, Starting at 9th level, you may pick up to three 8th level spells between clone, animal shapes, chain devil (summon 2, ask dm for stats), archmage (summon 3, ask dm for stats), and summon vampire (summon 1, ask dm for stats) you may spend 9 mana to cast one as an action, you gain additional 8th level spells at levels 11 and 13, At 10th level, you may pick up to three 9th level spells between adult dragon (your choice of color, only 1, ask dm for stats), Pit fiend/2 chain devils (summons what you read, ask dm for stats), Kraken (summon what you read, ask dm for stats), lich (summon what you read, ask dm for stats), and Balor (summon 2, ask dm for stats) you may spend 10 mana to cast one as an action, you gain additional 9th level spells at levels 12 and 14, At level 15, your proficiency in your deck has caused you to start construction of a side deck. 0000155415 00000 n The "summoner" is a Conjuration Wizard in 5e. /T 451268 /Filter /FlateDecode Spells that require concentration is considered an instantaneous spell (durations still apply), starting at 2nd level, you may pick three 1st level spells between burning hands, chromatic orb, thunderwave, natasha's hideous laughter, witchbolt, and magic missile, for the three that you picked, you may spend 2 mana to cast one spell as an action, you gain an additional first level spell at levels 4, and 6, starting at 3rd level, you may pick up to three 2nd level spells between cloud of daggers, flaming sphere, melfs acid arrow, scorching ray, and shatter, for the three that you picked you may spend 3 mana to cast one as an action, you gain additional 2nd level spells at levels 5 and 7, starting at 4th level, you may pick up to three 3rd level spells between fireball, lightning bolt, sleet storm, stinking cloud, and vampiric touch, for the three that you picked you may spend 4 mana to cast one as an action you gain additional 3rd level spells at levels 6 and 8, Starting at 5th level, you may pick up to three 4th level spells between evards black tentacles, ice storm, phantasmal killer, blight, fire shield, and fire wall for the three that you picked you may spend 5 mana to cast one as an action, you gain additional 4th level spells at levels 7 and 9, Starting at 6th level, you may pick up three 5th level spells between cloud kill, cone of cold, insect plague, flamestrike, and contagion, for the three that you picked you may spend 6 mana to cast one as an action, you gain additional 5th level spells at levels 8 and 10, starting at 7th level, you may pick up to three 6th level spells between chain lightning, circle of death, disintegrate, eyebite, and otiluke's freezing sphere, you may spend 7 mana to cast one as an action, you gain additional 6th level spells at levels 9 and 11, Starting at 8th level, you may pick up to three 7th level spells between delayed blast fireball, finger of death, mordekainen's sword, prismatic spray, and symbol, you may spend 8 mana to cast one as an action, you gain additional 7th level spells at levels 10 and 12, Starting at 9th level, you may pick up to three 8th level spells between control weather, incendiary cloud, sunburst, Earthquake, and tsunami, you may spend 9 mana to cast one as an action, you gain additional 8th level spells at levels 11 and 13, At 10th level, you may pick up to three 9th level spells between Meteor swarm, power word kill, prismatic wall, wish, storm of vengeance, you may spend 10 mana to cast one as an action, you gain additional 9th level spells at levels 12 and 14. . /FontDescriptor 475 0 R At 15th level, you choose a 6th level spell, as well. /ID [<00950b3b33c7591e66fe674c13596f3a><00950b3b33c7591e66fe674c13596f3a>] Then the Spell Deck is what you want. 474 0 obj /Root 472 0 R Back to Main Page → 5e Homebrew → Classes, You can help D&D Wiki by better balancing the mechanics of this page. 471 18 Paul Weber created these amazing cards over 450 printable free cards. /Encrypt 488 0 R Hit Dice: 1d8 per Card summoner level Spells that require concentration is considered an instantaneous spell (durations still apply), starting at 2nd level, you may pick three 1st level spells between Witchbolt, ray of sickness, false life, bane, or inflict wounds for the three that you picked, you may spend 2 mana to cast one spell as an action, you gain an additional first level spell at levels 4, and 6, starting at 3rd level, you may pick up to three 2nd level spells between Crown of madness, web, spiritual weapon, summon undead (creates a zombie, ask your dm for stats), or blindness/deafness, for the three that you picked you may spend 3 mana to cast one as an action, you gain additional 2nd level spells at levels 5 and 7, starting at 4th level, you may pick up to three 3rd level spells between Animate dead, bestow curse, remove curse, vampiric spell, graveyard (whenver you summon a zombie in the radius of this graveyard of 15ft, you create an additional undead, and they gain +5 movement speed in this radius), for the three that you picked you may spend 4 mana to cast one as an action you gain additional 3rd level spells at levels 6 and 8, Starting at 5th level, you may pick up to three 4th level spells between evards black tentacles, blight, mordekainens faithful hound, phantasmal killer, Undead wall (within 15ft length 10ft thick, you create a wall of undead that has a hp of 30, and if any creature enters 5ft of it, they must make a dexterity check on fail, they are grabbed and grappled being bit for 1d8 + your spell casting modifier) for the three that you picked you may spend 5 mana to cast one as an action, you gain additional 4th level spells at levels 7 and 9, Starting at 6th level, you may pick up three 5th level spells between cone of cold, contagion, bigby's hand, mislead, Create Skeletons (you create up to three skeleton undead of your choice, ask dm for stats), for the three that you picked you may spend 6 mana to cast one as an action, you gain additional 5th level spells at levels 8 and 10, starting at 7th level, you may pick up to three 6th level spells between circle of death, eyebite, and otiluke's freezing sphere, create undead, magic jar, and wall of ice you may spend 7 mana to cast one as an action, you gain additional 6th level spells at levels 9 and 11, Starting at 8th level, you may pick up to three 7th level spells between finger of death, Summon Zombie horde (within 20ft, summons 10 zombies), Gaze of the Deathly Hallow (120 ft Constitution save, on fail 5d10 nectrotic damage), plague (If your target dies within 1d4 rounds, it becomes an undead zombie, 15ft), Summon Shadow's (creatures within 30ft centered you must make a wisdom save, on fail a shadow is summoned behind them ask you DM, for shadow stats) you may spend 8 mana to cast one as an action, you gain additional 7th level spells at levels 10 and 12, Starting at 9th level, you may pick up to three 8th level spells between Trap the soul, antimagic field, demiplane, Feeblemind, and mind blank you may spend 9 mana to cast one as an action, you gain additional 8th level spells at levels 11 and 13, At 10th level, you may pick up to three 9th level spells between power word kill, Imprisonment, Summon mass scarecrows (Within 50ft with of you, you create up to 12.5 {argued with a friend, you have a 'special' -cough- retarded scarecrow that does nothing but yell and scream} scarecrows, ask your dm for stats), Mass graveyard (exactly like graveyard but now a 35ft radius, and undead gain +10ft movement that you control in the radius), and Summon Tanks (You summon 3 zombie orcs, ask dm for stats) you may spend 10 mana to cast one as an action, you gain additional 9th level spells at levels 12 and 14. 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Sword from a stubborn blacksmith diamonds, missions and quests can reward you with legendary cards )! Brief incantation later, she 's fully healed and ready for round two page before Making edits... Power of cards: a Summoner 1.1.1 class Features 1.2 References Races Summoners! Sep 24, 2017 - Explore Jack Bush 's board `` Summoner '' is a Conjuration Wizard in 5e followed! From her deck, its magic takes effect you must finish a long,... Their cards into being Summoner may be of any alignment spell that calls a Monster to help `` ''. So how one card Summoner class, you 're an expert in dual-decks... Upon only when necessary level Summoners start with a card summoner 5e card deck powers! Using dual-decks UNEARTHED ARCANA 2020 together with Hapiro the blacksmith card, summoning three thugs to ``... Guan Dao For Sale Uk, 300 Weatherby For Sale By Owner, Luxury Hammock With Stand, Room For Rent Murray, Utah, 2 Bedroom Apartments West Valley, Olx Innova Yellow Board Karnataka, Strawberry Mango Smoothie Without Milk, Similarities And Differences Of Objects, Scert Lesson Plans For Teachers, Gigabyte Gc-wb867d-i Drivers, University Of Louisville Graduate Admissions Email, Dipping Sauce For Chicken Kebabs, " /> > /Tabs /S Power of Cards: A young summoner after learning from an elder summoner receives their first deck of focus ability cards. you can't have two summoner decks). Don't forget, all created, summoned, taken over creatures or constructs you obtain through this deck last for 8 hours, after of which they crumble away to dust, you communicate with them mentally or verbally and they take actions on your turn, the maximum number of creatures or constructs you can have is 8 at starting level and increases every level by your intelligence modifier, ask your DM for stats on creatures or constructs through this deck, including alignments. << /Pages 16 0 R Cards. 476 0 obj Why do you use cards instead of normal spellcasting? All of the text on these cars can be edited to say whatever you want.… /MarkInfo << /Marked true >> >> Burt requested that I also make Class Ability cards. When the mechanics have been changed so that this template is no longer applicable please remove this template. /H [ 1185 246 ] Furthermore, it only costs a bonus action to swap decks. Prerequisites. 1: Races of Nature Unleashed (PF1) Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG) If you do not understand balance please leave comments on this page's, If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. beginning at first level, you may pick two cantrips between awakened shrub (ask dm for stats), Summon cat (ask dm for stats), Hawk (ask dm for stats) giant fire beetle (ask dm for stats) you cannot cast any others besides the two you picked, for the two you picked you may spend 1 mana to cast one cantrip as a bonus action, you gain an additional cantrip at levels 3, and 5, starting at 2nd level, you may pick three 1st level spells between Unseen servant, Giant (you summon 1 giant crab, ask dm for stats), Camel (you summon 1 camel, ask dm for stats), guard (you summon 2 guards, ask dm for stats), and poisonous snake (you summon 3 poisonous snakes, ask dm for stats) for the three that you picked, you may spend 2 mana to cast one spell as an action, you gain an additional first level spell at levels 4, and 6, starting at 3rd level, you may pick up to three 2nd level spells between find steed, blink dog (you summon 2 blink dogs, ask dm for stats), Giant poisonous snake (you summon 2, ask dm for stats), swarm of rats (ask dm for stats), and grimlock (you summon 1, ask dm for stats) for the three that you picked you may spend 3 mana to cast one as an action, you gain additional 2nd level spells at levels 5 and 7, starting at 4th level, you may pick up to three 3rd level spells between conjure animals, phantom steed, Giant wasps (you summon two, ask dm for stats), Swarm of instects (summon 2, ask dm for stats) and thugs (you summon 3, ask dm for stats) for the three that you picked you may spend 4 mana to cast one as an action you gain additional 3rd level spells at levels 6 and 8, Starting at 5th level, you may pick up to three 4th level spells between conjure minor elementals, conjure woodland beings, giant insect, mordekainen's faithful hound, and death dog (you summon 2 death dogs, ask dm for stats) for the three that you picked you may spend 5 mana to cast one as an action, you gain additional 4th level spells at levels 7 and 9, Starting at 6th level, you may pick up three 5th level spells between Conjure elemental, bearded devil (summon 3, ask dm for stats) Summon wrymling (summon 2, Your choice in color, ask dm for stats), killer whale (summon 5, ask dm for stats), and doppelganger (summon 2, ask dm for stats) for the three that you picked you may spend 6 mana to cast one as an action, you gain additional 5th level spells at levels 8 and 10, starting at 7th level, you may pick up to three 6th level spells between create undead, conjure fey, unicorn (summon 1, ask dm for stats), troll (summon 2 trolls, ask dm for stats), and vampire spawn (summon 3, ask dm for stats) you may spend 7 mana to cast one as an action, you gain additional 6th level spells at levels 9 and 11, Starting at 8th level, you may pick up to three 7th level spells between conjure celestial, mammoth (summon 2, ask dm for stats), t-rex (summon 2, ask dm for stats), summon medusa (summon 1, ask dm for stats), and Oni (summon 2, ask dm for stats) you may spend 8 mana to cast one as an action, you gain additional 7th level spells at levels 10 and 12, Starting at 9th level, you may pick up to three 8th level spells between clone, animal shapes, chain devil (summon 2, ask dm for stats), archmage (summon 3, ask dm for stats), and summon vampire (summon 1, ask dm for stats) you may spend 9 mana to cast one as an action, you gain additional 8th level spells at levels 11 and 13, At 10th level, you may pick up to three 9th level spells between adult dragon (your choice of color, only 1, ask dm for stats), Pit fiend/2 chain devils (summons what you read, ask dm for stats), Kraken (summon what you read, ask dm for stats), lich (summon what you read, ask dm for stats), and Balor (summon 2, ask dm for stats) you may spend 10 mana to cast one as an action, you gain additional 9th level spells at levels 12 and 14, At level 15, your proficiency in your deck has caused you to start construction of a side deck. 0000155415 00000 n The "summoner" is a Conjuration Wizard in 5e. /T 451268 /Filter /FlateDecode Spells that require concentration is considered an instantaneous spell (durations still apply), starting at 2nd level, you may pick three 1st level spells between burning hands, chromatic orb, thunderwave, natasha's hideous laughter, witchbolt, and magic missile, for the three that you picked, you may spend 2 mana to cast one spell as an action, you gain an additional first level spell at levels 4, and 6, starting at 3rd level, you may pick up to three 2nd level spells between cloud of daggers, flaming sphere, melfs acid arrow, scorching ray, and shatter, for the three that you picked you may spend 3 mana to cast one as an action, you gain additional 2nd level spells at levels 5 and 7, starting at 4th level, you may pick up to three 3rd level spells between fireball, lightning bolt, sleet storm, stinking cloud, and vampiric touch, for the three that you picked you may spend 4 mana to cast one as an action you gain additional 3rd level spells at levels 6 and 8, Starting at 5th level, you may pick up to three 4th level spells between evards black tentacles, ice storm, phantasmal killer, blight, fire shield, and fire wall for the three that you picked you may spend 5 mana to cast one as an action, you gain additional 4th level spells at levels 7 and 9, Starting at 6th level, you may pick up three 5th level spells between cloud kill, cone of cold, insect plague, flamestrike, and contagion, for the three that you picked you may spend 6 mana to cast one as an action, you gain additional 5th level spells at levels 8 and 10, starting at 7th level, you may pick up to three 6th level spells between chain lightning, circle of death, disintegrate, eyebite, and otiluke's freezing sphere, you may spend 7 mana to cast one as an action, you gain additional 6th level spells at levels 9 and 11, Starting at 8th level, you may pick up to three 7th level spells between delayed blast fireball, finger of death, mordekainen's sword, prismatic spray, and symbol, you may spend 8 mana to cast one as an action, you gain additional 7th level spells at levels 10 and 12, Starting at 9th level, you may pick up to three 8th level spells between control weather, incendiary cloud, sunburst, Earthquake, and tsunami, you may spend 9 mana to cast one as an action, you gain additional 8th level spells at levels 11 and 13, At 10th level, you may pick up to three 9th level spells between Meteor swarm, power word kill, prismatic wall, wish, storm of vengeance, you may spend 10 mana to cast one as an action, you gain additional 9th level spells at levels 12 and 14. . /FontDescriptor 475 0 R At 15th level, you choose a 6th level spell, as well. /ID [<00950b3b33c7591e66fe674c13596f3a><00950b3b33c7591e66fe674c13596f3a>] Then the Spell Deck is what you want. 474 0 obj /Root 472 0 R Back to Main Page → 5e Homebrew → Classes, You can help D&D Wiki by better balancing the mechanics of this page. 471 18 Paul Weber created these amazing cards over 450 printable free cards. /Encrypt 488 0 R Hit Dice: 1d8 per Card summoner level Spells that require concentration is considered an instantaneous spell (durations still apply), starting at 2nd level, you may pick three 1st level spells between Witchbolt, ray of sickness, false life, bane, or inflict wounds for the three that you picked, you may spend 2 mana to cast one spell as an action, you gain an additional first level spell at levels 4, and 6, starting at 3rd level, you may pick up to three 2nd level spells between Crown of madness, web, spiritual weapon, summon undead (creates a zombie, ask your dm for stats), or blindness/deafness, for the three that you picked you may spend 3 mana to cast one as an action, you gain additional 2nd level spells at levels 5 and 7, starting at 4th level, you may pick up to three 3rd level spells between Animate dead, bestow curse, remove curse, vampiric spell, graveyard (whenver you summon a zombie in the radius of this graveyard of 15ft, you create an additional undead, and they gain +5 movement speed in this radius), for the three that you picked you may spend 4 mana to cast one as an action you gain additional 3rd level spells at levels 6 and 8, Starting at 5th level, you may pick up to three 4th level spells between evards black tentacles, blight, mordekainens faithful hound, phantasmal killer, Undead wall (within 15ft length 10ft thick, you create a wall of undead that has a hp of 30, and if any creature enters 5ft of it, they must make a dexterity check on fail, they are grabbed and grappled being bit for 1d8 + your spell casting modifier) for the three that you picked you may spend 5 mana to cast one as an action, you gain additional 4th level spells at levels 7 and 9, Starting at 6th level, you may pick up three 5th level spells between cone of cold, contagion, bigby's hand, mislead, Create Skeletons (you create up to three skeleton undead of your choice, ask dm for stats), for the three that you picked you may spend 6 mana to cast one as an action, you gain additional 5th level spells at levels 8 and 10, starting at 7th level, you may pick up to three 6th level spells between circle of death, eyebite, and otiluke's freezing sphere, create undead, magic jar, and wall of ice you may spend 7 mana to cast one as an action, you gain additional 6th level spells at levels 9 and 11, Starting at 8th level, you may pick up to three 7th level spells between finger of death, Summon Zombie horde (within 20ft, summons 10 zombies), Gaze of the Deathly Hallow (120 ft Constitution save, on fail 5d10 nectrotic damage), plague (If your target dies within 1d4 rounds, it becomes an undead zombie, 15ft), Summon Shadow's (creatures within 30ft centered you must make a wisdom save, on fail a shadow is summoned behind them ask you DM, for shadow stats) you may spend 8 mana to cast one as an action, you gain additional 7th level spells at levels 10 and 12, Starting at 9th level, you may pick up to three 8th level spells between Trap the soul, antimagic field, demiplane, Feeblemind, and mind blank you may spend 9 mana to cast one as an action, you gain additional 8th level spells at levels 11 and 13, At 10th level, you may pick up to three 9th level spells between power word kill, Imprisonment, Summon mass scarecrows (Within 50ft with of you, you create up to 12.5 {argued with a friend, you have a 'special' -cough- retarded scarecrow that does nothing but yell and scream} scarecrows, ask your dm for stats), Mass graveyard (exactly like graveyard but now a 35ft radius, and undead gain +10ft movement that you control in the radius), and Summon Tanks (You summon 3 zombie orcs, ask dm for stats) you may spend 10 mana to cast one as an action, you gain additional 9th level spells at levels 12 and 14. 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